Published : 011 – Lights and Shadows

I just published a new Episode in my OpenGL & Vulkan Podcast:

011 – Lights and Shadows
About Lights and Shadows in 3D Worlds.

http://opengl-trainer.de/podscats/folgen/011_Lights_and_Shadows.mp3

OpenGL Lights:
Light types

   vec3 L = normalize( LightPosition );  
   vec3 N = normalize( VertexNormal ); 

   float LightIntense = max( dot( N , L ) , 0.0 );  

   gl_FragColor = Color * LightIntense ;

Shadow Wikis:
https://de.wikipedia.org/wiki/Shadow_Mapping

https://en.wikipedia.org/wiki/Shadow_volume


Find it on iTunes:
https://itunes.apple.com/de/podcast/opengl-vulkan-podcast/id1047136194?l=en

Use RSS Podcast link:
http://opengl-trainer.de/podscats/OpenGL_Vulkan_Podcast.xml