I just published a new Episode in my OpenGL & Vulkan Podcast:
013 – Proof of life & some simple tricks
I am sorry for my long absence, but thanx to you and all your positive feedback i finally found the time to get the podcast up again.
In this episode i talk about reflections, selecting objects in a 3d scene, getting from 2d screen coordinates to 3d world coordinates , pitfalls when it comes to shader coding, and the draw call #1 rule.
I invite you to send me some requests on topics you like to here .